Digital Game-Based Learning and Augmented Reality for Schools

Description

Concept by Lorenzo Gaspari

Intermediate Computer Proficiency required. Read more »

Intermediate computer proficiency courses are designed for individuals who already have good understanding of technology. Participants will build upon their skills by learning how to use a variety of resources, including learning apps, Microsoft 365 apps, and photo and video editing platforms.

It is a truth universally acknowledged that teachers should make available activities that are capable of involving students in the learning process. Games and digital tools are terrains that amplify reality and that educators must explore to move in that direction. 

Games and technology represent perfect environments to facilitate exploration, having a strong impact on a student’s ability to learn by doing and immediate acquisition of knowledge and skills. 

While playing and interacting with different forms of reality, students can sometimes learn without even realizing it! Fun and engagement are the backgrounds on which abilities and understanding are constructed.

Theory and practice are smoothly integrated into the process of solving issues within the scope of a game. 

By the end of the course, participants will have understood how learning chances, learning reinforcements, stimuli, autonomy, and collaboration are part of game-based learning.

They will be able to appreciate the pros and cons connected to different techniques.

They will be confident in selecting the best game-based activities depending on their teaching goals and their students’ needs.  

Requirements

Suggested computer proficiency: Intermediate 

What is included

Unmatched Support: 18-hour daily chat assistance

Fully Fundable: tailored on Erasmus+ budgets

Flexibility Guaranteed: easy changes with minimal restrictions

360° experience: from coffee breaks to cultural visits

Post-Course Growth: 100€ online course voucher

Learning outcomes

  • Understand what game-based learning is and how to confidently implement it in class;
  • Find the best tools and products for using Extended/Augmented Reality in your school;
  • Discovering strategies to foster students’ motivation and creativity with games and Extended/Augmented Reality;
  • Create lesson plans based on digital game-based learning and Extended/Augmented Reality; 
  • Recognizing the risks and advantages of implementing digital games in your class;
  • Exploring assessment strategies for game-based learning and Extended/Augmented Reality activities.

Tentative schedule

Day 1 – Course introduction & classroom techniques

Course introduction

  • Participants’ presentation and warm-up;
  • Introducing the concepts of games-based learning and augmented reality.

Classroom techniques

  • Exploring the possibilities that a teacher has to apply these techniques in the classroom; 
  • Discussing difficulties and advantages.

Day 2 – Learning through digital tools

  • Learn how to use Minecraft as an educational tool;
  • Building a meaningful, educational, virtual environment and discovering the numerous benefits of learning with such a program; 
  • Improving the skills necessary to choose the best game for your students.

Day 3 – Finding new skills

  • Deep approach with the concept of Augmented Reality, understanding the endless potential of this method;
  • Improving the skills in the use of Augmented Reality by realizing fun activities for the classroom which will easily engage both students and teachers in the teaching-learning process.

Day 4 – Virtual reality

  • Understanding the concept of virtual reality and its exploitation inside of a school;
  • Concrete examples of 360° videos with the implementation of VR Headsets.

Day 5 – Learning is fun

  • Writing and building the ideal role-play game for your classroom, paying attention to the several details of the game, such as environment and characters, but also including into the game the learning objectives connected to the curriculum.

Day 6 – Course closure and cultural activities

  • Course evaluation: round-up of acquired competencies, feedback, and discussion;
  • Awarding of the course Certificate of Attendance;
  • Excursion and other external cultural activities.

Confirmed sessions

LocationStarting DateStatusEnrol
Dublin8 April 2024ConfirmedBook »

Dates and locations

= confirmed date

Athens

Price: 480€*

Athens, Greece

Cultural Activities

A ticket to the Museum of Acropolis
A two-day hop-on hop-off bus tour

OID: E10333773 480€*

Barcelona

Price: 480€*

Berlin

Price: 480€*

Dublin

Price: 580€*

Florence

Price: 480€*

*A 60 € late registration fee will be applied if you register less than 8 weeks before the course start date.

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Reviews about this course

Stelios Seraskerisfrom Greece
5 stars

First of all the environment that the instructor created was warm and friendly and it brougth all the participants together. I enjoyed the activities because they gave us the opportunity to cooperate productively. The teacher gave me valuable information and some very good ideas that I can apply to in my lessons. Overall it was a very interesting course!

David Ferreira
5 stars

The course was about a subject that interests me deeply: making learning more efficient, with less work for students...All in all, it was an excellent experience, in a great environment and with an extremely competent trainer.

5 Yellow Stars
Rated 4.7 / 5 by 26ॱ000+ teachers
5 Yellow Stars
Rated 4.9 / 5 by 3ॱ000+ teachers
5 Yellow Stars
Rated 4.9 / 5 by 300+ teachers

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